More popular game engines such as Unity and Unreal Engine will prefer the use of more commonly used universal formats such as the FBX and OBJ file formats.įor Godot however, the two file formats of choice are the glTF and Collada format types, which are better suited to the Godot pipeline. Choosing the correct file format is important because different formats allow the user to transfer different types of data and use specific parameters to define how the data will be exported/imported. Godot is different in many ways from Unity and Unreal Engine and so we need to ensure that the parameters used for the export are correct, depending on the file format we use.ĭifferent game engines prefer different file formats for their imported assets. The export process from Blender is similar to what it would be when exporting to any other game engine, you just need to tweak certain parameters to prep your model for the game engine of your choice. Then export to your project file for Godot. Set to export selected objects only and make sure the transform option is ticked for the +Y orientation. In the side panel, you have the parameters for the export. To export an object as a GLTF file, go to File > Export > glTF to bring up the file directory and the export settings. So how do we export game assets that we create using Blender and import them into Godot? That means that you could use both of these applications for the purpose of designing your own video game. Blender is a 3D modeling suite and Godot is a game engine. Both Blender and Godot are open source applications that are easily accessible to anyone around the world.
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